Calculator Suite
Velocity-Squared Calculator
Calculate velocity, initial velocity, acceleration, or displacement using v² = u² + 2as
Common Scenarios
Vehicle Stopping Distance
How far to stop from highway speed?
Launch Acceleration
What acceleration needed to reach target velocity?
Impact Velocity
Velocity after falling a certain distance
Quick Presets
The Equation
Calculates final velocity squared without needing time ().
Variables
- = Final Velocity
- = Initial Velocity
- = Acceleration
- = Displacement
TL;DR
This formula () calculates velocity without knowing time. It's essential for finding stopping distances or impact speeds given a specific distance.
The "Timeless" Equation
This equation relates velocity to displacement directly, skipping the time variable. It connects Kinematics with the Work-Energy Principle.
How to Use This Calculator
- Choose Variable: Select what you need to find (e.g., "Final Velocity").
- Enter Knowns: Input the values you have (Initial Velocity, Acceleration, Displacement).
- Watch Signs: If slowing down, acceleration and velocity must have opposite signs.
- Calculate: Get the result and see step-by-step math.
Real-World Example: The "Squared" Danger
Scenario:
A car doubles its speed from 30 km/h to 60 km/h. How does braking distance change?
Analysis:
- Formula: Stopping distance .
- Result: . Braking distance quadruples (4x)!
3 Key Checks (The "SOP")
Sign Check
Braking? and must have opposite signs.
Math Check
Negative inside ? Impossible. Check your inputs.
Unit Check
Don't mix km/h and meters. Convert all to SI (m/s) first.
Assumptions & Limitations
- Constant Acceleration: The formula is invalid if changes.
- Linear Path: Assumes motion along a straight line.
- No imaginary numbers: Real-world physics doesn't allow square roots of negatives here.
Video Tutorials
Kinematic Equations: No Time (Khan Academy)
Stopping Distance Physics
When should I use this formula?
Use when you don't know the time and aren't asked to find it. It relates velocities directly to distance.
Why can't I calculate the square root of a negative?
In the real world, you can't have "imaginary" velocity. If the math gives a negative inside the square root, it usually means the object would have stopped earlier than the distance you entered.
Does this apply to falling objects?
Yes! For a dropped object, and . The formula becomes , which is the speed of impact after falling distance .