Calculator Suite
Linear Motion Calculator
Calculate final velocity, initial velocity, acceleration, or time using v = u + at
Common Scenarios
Car Acceleration
Car accelerating from rest at 3 m/s² for 10 seconds
Vehicle Braking
How long to stop from highway speed
Free Fall
Object falling under gravity for 3 seconds
Quick Presets
1. Velocity-Time
Use when you don't know displacement ().
2. Position-Time
Use when you don't know final velocity ().
3. Velocity-Displacement
Use when you don't know time ().
4. Average Velocity
Use when you don't know acceleration ().
TL;DR
Linear motion describes objects moving in a straight line with constant acceleration. Use these calculators to solve for velocity (), time (), acceleration (), or displacement ().
What is Linear Motion?
Linear motion (or rectilinear motion) implies movement along a single dimension. In physics, we usually analyze this under the condition of Uniformly Accelerated Motion (UAM), which means the rate of change of velocity is constant.
How to Use This Calculator
- Select your Goal: Choose the variable you want to solve for (e.g., "Final Velocity").
- Identify Inputs: Enter the values you know from your problem statement.
- Check Directions: Assign positive (+) for one direction (e.g., Up/Right) and negative (-) for the opposite (e.g., Down/Left).
- Calculate: The tool will perform the algebra and show the steps.
Real-World Example: Highway Acceleration
Scenario:
A sports car accelerates from a dead stop to highway speed (27 m/s, approx 60 mph) in 5 seconds. What is the acceleration?
Calculation:
- Given: , ,
- Find:
- Formula:
- Result:
3 Key Checks (Why It Matters)
Sign Convention
Gravity is usually negative (). Braking opposes motion (opposite sign).
Hidden Variables
"At rest" means or . "Dropped" implies .
Common Pitfalls
- Mixing units (km/h with seconds)
- Forgetting that is negative
- Confusing scalar speed with vector velocity
Unit Consistency
Don't mix minutes with seconds or km/h with m/s. Convert everything to SI first.
Assumptions & Limitations
- Constant Acceleration: These formulas fail if acceleration changes (jerk).
- Negligible Air Resistance: We assume a vacuum. In reality, drag reduces speed.
- Point Particle: We ignore the rotation or size of the object.
Video Tutorials
Intro to Motion (Khan Academy)
Kinematic Equations Explained
When can I use these formulas?
Only when acceleration is constant. If acceleration changes (like a rocket engine throttle changing), you must use calculus (derivatives/integrals).
Does object mass affect the answer?
No. In pure kinematics, mass is not a variable. Galileo proved that (ignoring air resistance) heavy and light objects fall at the exact same rate.
What is the difference between speed and velocity?
Speed is a scalar (magnitude only, e.g., "50 mph"). Velocity is a vector (magnitude + direction, e.g., "50 mph North"). This calculator works with vector velocity.
What is "deceleration"?
Deceleration is just negative acceleration (acceleration in the opposite direction of motion). If you are moving right (+), braking is acceleration left (-).